,,,,You are part of a party of animalistic adventurer's. Pick who you will be playing.
''(text-colour:cyan)[Choose a Character:]''
(text-colour:(hsl:0,0.8039,0.5,0.85))+(b4r:"dashed")+(b4r-colour:red)[To put your Soul into]
A Dog Warrior
(text-colour:navy)[[[Woffels the Brave->Warrior]]]
A Raven Mage
(text-colour:red)[[[Crawley The Smart->Mage]]]
<!--A Guinea Pig Ranger
(text-colour:green)[[[Hamfp the Hunter->Ranger]]]
-->(Set:$Char to "dog")
You have chosen to play as the Loyal Warrior: Woffels
[[Continue Forth->Entrance]](set:$Char to "crow")
You have chosen to play as the Wise Mage: Crowley
[[Continue Forth->Entrance]](set:$Char to "hamst")
You have chosen to play as the Observant Ranger: Hamfp
[[Continue Forth->Entrance]]You follow your map through the forest, this leads you out of the trees into a small opening of grass and bushes enchroached by the feet of a small mountain.
You can see a dark spot in the distance, you guess it to be a cave opening
[[Go to cave opening->Entrance2]]As you come a little closer you can see the dark spot in the the roots of the mountain become bigger. You were right, it was a cave entrance.
You're now within 50 meters of the entrance.
(if: $Char is "hamst")[You see a large stone golem in front of the entrance, it seems inactive for now.] (else:)[Your ranger says he sees a golem before the entrance.]
[[Go forward->Chapter1]]As you slowly move nearer to the opening, the golems silhouette becomes clearer
you're within 20 meters of it, you can see it quite clearly now.
(if: $Char is "hamst")[You notice it begins move a bit, y](elseif: $Char is "crow")[The silhouette begins to exude mana when you get within 15 meters of it, y](Else:)[Y]ou see it's made of primarily rock, with some clay and dirt in the cracks of the bigger rocks. The golem is overgrown and looks to have been inactive for (if: $Char is "crow")[20 years](else:)[some years].
(if: $Char is "dog")[[[FIGHT FOR GLORY!!!->fight]]](elseif: $Char is "crow")[[[Temper with the golems magic.->PuzzleFight]]](else:)[[[Attack the Golem->fight]]]
<!-- (if: $Char is "hamst")[
You notice an opening in the leaves at the right side, it could be an opening into the dungeon.
[[Sneak over there-> Secret Opening]]
] -->
(if: $Char is "dog")[You slowly approach the golem with you giant two handed axe](elseif: $Char is "hamst")[You put an arrow on your bowstring]
(if: $Char is "dog")[[FIGHT!!->"DogFight"]](if: $Char is "Hamst")[[Fight->"BowFight"]]
(set: $stage to 1)
There is a set of runes across the Golems body, as a spark of remembrance pops into your head you immediately put one of you feathered, clawy hands in your bags and pull up a sheet of runes with the translation.
*Remember these as you cannot pull up the sheet during the battle*
''₪ = Defend. ϟ = Swing.
≎ = Beam ▣. = Open.
● ● = Energize. 〣 = Growl.
✼ = Freeze. ✲ = Join.''
You estimate that Woffels would easily win against the golem if you could command him.
[[Break down the Golem!->MagicFight]]It seems your eyes were right again, you have found a somewhat secret entrance in between the bushes. It leads down a small, narrow enclosed path quickly closed of by a small door, as you open the door it leads out into a dark and dusty hallway.
[[Go into the hallway->Hallway1]]As you step into the hallway you hear a *click* as Woffel seems to step a little to hard on a stone.
The door behind you closes shut and magical light powers up in the ceiling.
(if: $Char is "crow")[There are some runes around the door, it seems you must activate the correct rune.
[[▣->Chapter2]]
(link-reveal-go-to:"✴","Hallway1")[(set: $crowHP to it-1)]
(link-reveal-go-to:"₢","Hallway1")[(set: $crowHP to it-1)]]
(elseif: $Char is "dog")[Crowley has done some mage things, the door opened. [[Go Forward->Chapter2]]](else:)[Crowley seems to have solved the runic puzzle to open the door [[Go into the new room->Chapter2]]]
(if: $Char is "crow")[(if: $crowHP is <3)[Your Current Life force is $crowHP]]In the midst of the huge dark room a Big Glowing text stands:
''(text-colour:red)[Will Be Added in Fourther Additions]''(set: $Char to 0)(set: $dogHP to 7)(set: $crowHP to 3)(set: $hamstHP to 5)(set: $golemHP to 15)(set: $dogPreAction to "null")(set: $golemPreAction to "null")(set: $prefight to "null")(go-to:"start")You Have died... But death doesn't necessarily mean it Has Ended
(link-reveal-go-to:"Try Again","init")[(set: $death to it+1)]
You have died (print: $death) Times(Set: $death to 0)[(go-to:"init")]You communicate for Woffels to attack the stationary golem, which he happily agrees to.
(if: $dogHP is <1)[(go-to:"Defeat")]
Woffels lifepoints: $dogHP
Give Instruction to Woffels dependend on the Golems actions
(set:$MF6 to 0)
The Golems ϟ light up
(link-reveal-go-to:"Command Woffels to Attack","MF2")[(set: $dogHP to it-1)(set: $preHandling to "a")]
(link-reveal-go-to:"Command Woffels to Defend","MF2")[(set: $preHandling to "d")]
(link-reveal-go-to:"Command Woffels to Drink a Potion","MF2")[(set: $dogHP to it-1)(set: $preHandling to "p")](if: $dogHP is <1)[(go-to:"Defeat")]
Woffels lifepoints: $dogHP
(if: $preHandling is "a")[Woffels slams his axe into the golem as the golem swings one of its arms down on the poor puppy.](elseif: $preHandling is "d")[Woffels uses his big shield to avert the golems swing gracefully.](elseif: $preHandling is "p")[Woffels begins to gulp the potion down as he gets hit by the golems swing]
The Golems ● ● light up
(link-reveal-go-to:"Command Woffels to Attack","MF4")[(set: $preHandling to "a1")]
(link-reveal-go-to:"Command Woffels to Defend","MF3")[(set: $preHandling to "d")]
(link-reveal-go-to:"Command Woffels to Drink a Potion","MF3")[(set: $dogHP to it+2)(set: $preHandling to "p")](if: $dogHP is <1)[(go-to:"Defeat")]
Woffels lifepoints: $dogHP
(if: $preHandling is "d")[As the golem powers up, Woffels takes his giant shield up to take a hit, which there is none. Woffels turns his head to look at you a little bepuzzled?](else:)[Woffels takes his time to drink the delicious potion as his whole body gets refreshed and healed.]
The Golems ≎ light up
(link-reveal-go-to:"Command Woffels to Attack","MF4")[(set: $dogHP to it-4)(set: $preHandling to "a")]
(link-reveal-go-to:"Command Woffels to Defend","MF4")[(set: $preHandling to "d")]
(link-reveal-go-to:"Command Woffels to Drink a Potion","MF4")[(set: $dogHP to it-2)(set: $preHandling to "p")](if: $dogHP is <1)[(go-to:"Defeat")]
Woffels lifepoints: $dogHP
(if:$preHandling is "a1")[Woffels gets a perfect hit in as he slams the golem into the ground with his axe stopping its Energizing](elseif:$preHandling is "a")[Woffels slams his axe into... a giant beam of light shooting out from the golems. It shoots a giant whole in his stomach](elseif:$preHandling is "d")[Woffels sets up his big shield as the giant laser hits the shield it begins to heat up slowly turning first yellow and then red, it then quickly stops as the laser turns off.](elseif:$preHandling is "p")[Woffels gets to drink a bit of the potion as he gets hit by the soaring beam unsuspectingly in hisleft shoulder]
The Golems ₪ light up
(link-reveal-go-to:"Command Woffels to Attack","MF5")[(set: $preHandling to "a")]
(link-reveal-go-to:"Command Woffels to Defend","MF5")[(set: $preHandling to "d")]
(link-reveal-go-to:"Command Woffels to Drink a Potion","MF5")[(set: $dogHP to it+3)(set: $preHandling to "p")](if: $dogHP is <1)[(go-to:"Defeat")]
Woffels lifepoints: $dogHP
(if: $MF6 is 0)[(if: $preHandling is "a")[Woffels swings his axe into directly into the golem. "***Klaaang***" It would be a perfect hit if not for the golem skin being transformed into steel.](elseif: $preHandling is "d")[Woffels puts up his defences as the golem does the same, maybe it would be more of a help to drink a potion in this situation.](else:)[As the Golem Hardens up, Woffel Gopples the entire potion down]]
After the golems hardening it seem to be quite broken.
(if:$MF6 is 1)[Woffels has defended against the golems attack, but it seems to have another one ready to go.]
(if: $MF6 is 0)[The Golems ϟ light up](elseif:$MF6 is 1)[The Golems ϟ shines even brighter now]
(link-reveal-go-to:"Command Woffels to Attack","golemDead")[(if: $MF6 is 1)[(set: $preHandling to "da")](else:)(set: $preHandling to "a")]
(link-reveal-go-to:"Command Woffels to Defend","MF5")[(set: $preHandling to "d")(set: $MF6 to 1)](if: $preHandling is "a")[Woffel goes for a hard swing downwards. A nice *Swriiing* sounds as Woffels Axe Blade cuts deep into the golem and the golem falls apart into different sizes of stones, gravel, dirt, some mud and some plantage in the form of moss and a bit of grass. You also see that the mana it exuded is gone. ](elseif: $preHandling is "da")[Woffel first takes up his shield leaving his axe in the ground, but as the barrage keeps going it seems the only choice would be to attack. As you command Woffels to do so, he quickly throws his shield to the side and grabs the axe soon making a horizontal slash into the middle of the golem, quickly dismantling into two halves. As the mana exuding from the golem fades the golem splits into bits and pieces. ] As the former golem becomes immobile stones and dirt patches on the ground. The ground lightly vibrates and a door slightly inside the cave opens into the roof of the door. It is dark inside
[[Go into the darkness ->Hallway1]]Golems Health: (print: $golemHP)
Woffel Health: (print: $dogHP)
{(if: $golemAction is 1)[(set: $golemPreAction to "a")]
(if: $golemAction is 2)[(set: $golemPreAction to "d")]
(if: $golemAction is 3)[(set: $golemPreAction to "p")]
(if: $golemAction is 4)[(set: $golemPreAction to "pa")]
(elseif: $golemAction is 0)[(set: $golemPreAction to "null")]
}
{(if: $golemAction is 1)[(set: $golemAction to (either: 2,2,3))] (elseif: $golemAction is 2)[(set: $golemAction to (either: 1,1,3))] (elseif: $golemAction is 3)[(set: $golemAction to 4)] (else:)[(set: $golemAction to (either: 1,1,2,2,3))]
(if: $dogHP is <1)[(go-to:"Defeat")]
(elseif: $golemHP is <1)[(go-to:"SlayAGolem")](set: $preFight to $golemPreAction + $dogPreAction)
}
{
(set:$dogHD to $dogDamage*2)(set:$golemHD to $golemDamage*3)
<!-- if player attacks -->
(if: $preFight is "aA")[You hit your axe into the golems side, as it does its fist into your side. you do $dogDamage damage to the golem and it does $golemDamage damage to you.]
(elseif: $preFight is "dA")[You hit your axe into the golems, as it has succesfully defended, your attack does nothing]
(elseif: $preFight is "pA")[You hit your axe into the golems. Which stops it from energizing and deals $dogDamage damage to it]
(elseif: $preFight is "paA")[You hit your axe into the golems. Good thinking if not for the golems giant laser burning into your torso dealing $golemHD damage]
<!-- if player heavy attacks -->
(elseif: $preFight is "aPA")[You hit your boosted axe into the golems side, as it does its fist into your side. you do $dogHD damage to the golem as it does $golemDamage damage to you.]
(elseif: $preFight is "dPA")[You hit your boosted axe into the golems but as it has succesfully defended, you only deal 1 damage to the golem]
(elseif: $preFight is "pPA")[You hit your boosted axe into the golem, knocking it fully out of energizing dealing $dogHD damage to it]
(elseif: $preFight is "paPA")[You hit your boosted axe into the golems dealing $dogHD damage. Good thinking if not for the golems giant laser burning into your torso dealing $golemHD damage]
<!-- if player defends -->
(elseif: $preFight is "aD")[You take up your shield defending the golems attack making it useless.]
(elseif: $preFight is "dD")[You take up your shield defending the golems as it does the same.]
(elseif: $preFight is "pD")[You take up your shield defending as the golem prepares its next attack.]
(elseif: $preFight is "paD")[You take up your shield defending the golems Heat Beam, your shield begins to turn red as you burn you hand taking 1 damage.]
<!-- if player strenghtened defends -->
(elseif: $preFight is "aPD")[You take up your boosted shield defending the golems attack making it useless.]
(elseif: $preFight is "dPD")[You take up your boosted shield defending. as the golems defends too.]
(elseif: $preFight is "pPD")[You take up your boosted shield defending as the golem prepares its next attack.]
(elseif: $preFight is "paPD")[You take up your boosted shield completely defending the golems Heat Beam.]
<!-- if player prepares -->
(elseif: $preFight is "aP")[You ask crowley for a boost as the golems hands slam into you face, stopping the spell and dealing $golemDamage damage to you.]
(elseif: $preFight is "dP")[You ask crowley for a boost as the golems defends itself.]
(elseif: $preFight is "pP")[You ask crowley for a boost as the golems energizes itself.]
(elseif: $preFight is "paP")[You ask crowley for a boost as the golems. Good thinking if not for the golems giant laser burning into your torso dealing $golemHD damage and blowing of the boosting spell.]
(elseif: $prefight is "nullnull")[This is you first turn]
}
{The Golem
(if: $golemAction is 1)[(either: "''Swings'' at you.","''Slams'' it's hands down on you.","Forwardly ''Punches'' out at you.")]
(elseif: $golemAction is 2)[(either: " ''Hardens'' up."," puts up it's arms for ''Defence''."," ''Curls'' itself into a ball.")]
(elseif: $golemAction is 3)[(either: " seemingly relaxes, as it begins to glow, as if it was ''Powering Up'' for something."," Eyes Light up and slowly get ''Brighter''"," body begins ''Energizing''.")]
(elseif: $golemAction is 4)[Shoots out an ''Energized Heat Beam'' from it's Core.]
}
{
(if: $dogPrep is 0)[(link-reveal-go-to:"Attack","DF2")
[(set: $dogPreAction to "A")
(if: $golemAction is 1)[(set: $golemHP to it-$dogDamage)(set: $dogHP to it-$golemDamage)]
(elseif: $golemAction is 3)[(set: $golemHP to it-$dogDamage)(set: $golemAction to 4)]
(elseif: $golemAction is 4)[(set: $golemHP to it-$dogDamage)(set: $dogHP to it-($golemDamage*3))]]]
(else:)[(link-reveal-go-to:"Heavy Attack","DF2")
[(set: $dogPreAction to "PA")(set: $dogPrep to 0)
(if: $golemAction is 1)[(set: $golemHP to it-($dogDamage*2))(set: $dogHP to it-$golemDamage)]
(if: $golemAction is 1)[(set: $golemHP to it-(($dogDamage*2)-$golemDefence))]
(elseif: $golemAction is 3)[(set: $golemHP to it-($dogDamage*2))(set: $golemAction to 4)]
(elseif: $golemAction is 4)[(set: $golemHP to it-($dogDamage*2))(set: $dogHP to it-($golemDamage*3))]]]
}
{
(if: $dogPrep is 0)
[(link-reveal-go-to:"Defend","DF2")
[(set: $dogPreAction to "D")(if: $golemAction is 4)[(set: $dogHP to it-($golemDamage*3))]]]
(else:)[(link-reveal-go-to:"Strenghtened Defend","DF2")
[(set: $dogPreAction to "PD")(set: $dogPrep to 0)]]
}
{
(link-reveal-go-to:"Prepare","DF2")[(set: $dogPreAction to "P")
(if: $golemAction is 1)[(set: $dogHP to it-$golemDamage)]
(if: $golemAction is 2)[(set: $dogPrep to 1)](if: $golemAction is 3)[(set: $dogPrep to 1)]
(if: $golemAction is 4)[(set: $dogHP to it-($golemDamage*3)]]
}You ready your bow and your daggers as you go in for a close combat fight with the golem.
You know that this will be hard and you will at most have 15 seconds to react.You will at most have 10 seconds to react
You have fought before, this will be like all the other times:
When they ''Defend'':
* Your *normal* ''Attack'' will do nothing.
* Your ''Defend'' will do as much as your attack.
* You can ''Prepare'' by asking Crowley for a Boosting Enhancement
When they ''Attack'' you *normally*:
* you can ''Attack'' them with the consequence of being hit.
* You can ''Defend'' with no consequence.
* If ''Prepare'' you will you get hit out of the boost spell.
When they ''Prepare'' by, in the golems case, charging up:
* You can ''Attack'' them with no consequence for you.
* Your ''Defend'' will do nothing.
* You can ''Prepare'' for no consequence for the both of you.
* When a you make a ''Prepared Attack'' after a ''Prepare'' action has been made it will have 200% the effect of a *normal* ''Attack''.
* When the golem makes a ''Prepared Attack'' after a ''Prepare'' action has been made it will have 300% the effect of a *normal* ''Attack''.
* When a ''Prepared Defend'' is made after a ''Prepare'' action has been made it will have 400% the effect of a *normal* ''Defend''.
(set: $dogAction to 0)
This will be easy as long as you don't mess it up
*Golems damage: 2 (set: $golemDamage to 2)
Golems defences: 5 (set: $golemDefence to 5)
Golems life: 15
Woffels damage: 2 (set: $dogDamage to 3)
Woffels defences: 2 (set: $dogDefend to 2)
Woffels health: 7*
(set: $golemAction to 0)(set: $dogPrep to 0)
(link-goto:"Ready up your axe and charge","DF2")A nice *Crack* sounds as your Axe Blade cuts deep into the golems core and as the golem shuts down, it falls apart into it's various pieces
The former golem becomes stones and dirt patches on the ground. The ground lightly vibrates and a door slightly inside the cave opens. It's dark inside
(if: $dogHP is <3)[You have been quite hurt in you battle with the golem you should probably drink a potion.](elseif: $dogHP is <5)[You have taken a good amount of damage. You could drink a potion.]
(if: $dogHP is 5)[(link-reveal-goto: "Drink a Potion","SlayAGolem")[(set: $dogHP to it+3)(if: $dogHP is >7)[(set: $dogHP to 7)]]]
[[Go into the cave! ->Hallway1]](set: $dogAction to 0)(set: $golemDamage to 2)(set: $golemDefend to 5)(set: $dogDamage to 3)(set: $dogDefend to 2)(set: $golemAction to 0)(set: $dogPrep to 0)(set:$Char to $dog)(set:$dogHP to 7)(set:$crowHP to 3)(set:$hamstHP to 5)(set: $golemHP to 15)(set: $dogPreAction to "null")(set: $golemPreAction to "null")(set: $prefight to "null")(go-to:"DF2")