(text-style:"shudder")[(text-style:"buoy")[(background:(gradient: 0, 0,#ffffff,0,#000000,1,#ffffff,1,#000000))[Cabin Amnesia]]]
*Your choices have consequences.*
*Time is your enemy.*
*There are several endings and 14 achievements to be earned.*
Good luck.
[[Start]]
This interactive story was made between the 30th March and 4th of April 2021 by Silas Christoffer Petersen.You crawl out from underneath the table and get back on your feet. You catch a glimpse of your clothing. You are wearing a thin green sweater, cargo pants and large boots. You're also wearing a ring of some kind.
You check your pockets and find a smartphone.
[[Turn phone on]]
[[Look around -> living room]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You awake slowly, a sharp pain stings through your head.
You are lying under a table, the chairs next to it knocked over.
Where are you?
[[Try to remember]]
[[Get up]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>
(put: 0 into $Time)
(put: 0 into $FearScore)
(put: 0 into $FrontDoor)
(put: 0 into $LookedWindow)
(put: 0 into $Coat)
(put: 0 into $BedroomWindow)
(put: 0 into $AdrenalineMemory)
(put: 0 into $FearMemory)
(put: 0 into $LoveMemory)
(put: 0 into $ExcitementMemory)
(put: 0 into $NudgeCounter)
(put: 0 into $MarriedMemory)
(put: 0 into $HolidayMemory)
(put: 0 into $MedicineMemory)
(put: 0 into $BasementLock)
(put: 0 into $SeenDYSON)
(put: 0 into $CarKey)
(put: 0 into $Screwdriver)
(put: 0 into $CarDoor)
(put: 0 into $Axe)
(put: 0 into $Wrench)
(put: 0 into $RememberedEmily)
(put: 0 into $Chased)
(put: 0 into $KnowsIdentity))
(put: 0 into $LookedPhone)
(put: 0 into $GasCan)
(put: 0 into $FuelCan)
(put: 0 into $SeenDYSONRat)
(put: 0 into $DeadEnding)
(put: 0 into $SurvivedEnding)You had been saving up for this holiday for a while now, and you were really looking forward to it.
If you had to be honest, you'd rather have gone somewhere warmer, but (text-style:"italic")[she] had always wanted to go here.
She?
Your headache grows worse as you try to focus on her.
[[Try to remember]]
(put: $Time + 1 into $Time)
(put: 1 into $ExcitementMemory)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>You remember someone, a woman. She has blonde hair and green eyes. She is important to you, but you can't remember why.
Where is she?
[[Try to remember]]
(put: $Time + 1 into $Time)
(put: 1 into $LoveMemory)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>You were outside, somewhere. It was white as snow.
It was good, you were happy.
Something came out of the forest.
[[Try to remember]]
(put: $Time + 1 into $Time)
(put: 1 into $FearMemory)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>(text-style:"blur")[Your legs could barely carry you, you were sprinting through the snow.]
You were hit hard.
Something ran down your face. Blood? Tears?
You barely made it inside.
Were you alone?
[[Try to remember]]
(put: $Time + 1 into $Time)
(put: 1 into $AdrenalineMemory)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>You search through the different cupboards and drawers in the kitchen, finding only a single item of note, a screwdriver.
[[Take the screwdriver]]
[[Turn back to the living room -> living room]]
(put: $Time + 3 into $Time)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You walk over to the door, the wind is howling outside.
The door is firm and large, with a solid iron lock. (if: $FrontDoor is 0)[The door is currently locked.](if: $FrontDoor is 1)[The door is currently unlocked.]
(if: $FrontDoor is 0)[[Unlock the door]](if: $FrontDoor is 1)[[Lock the door again -> Locking the door]]
(if: $Coat is 1 and $FrontDoor is 1)[[Open the door -> outside house]](if: $Coat is 0 and $FrontDoor is 1)[[Open the door -> open front without protection]]
[[Turn back to the living room -> living room]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You stand in a bathroom. The cold stone tiles in here echo against your boots. A toilet is bolted to the wall in the corner, a dirty sink bolted to the opposite side. There's a medicine cabinet over the sink.
(if: $Time < 19 and $MedicineMemory is 0)[[Open medicine cabinet]](if: $Chased is 1)[[Open medicine cabinet]]
A shower curtain blocks view of the back wall.
(if: $NudgeCounter < 6 and $Time < 19)[[Pull the curtain aside -> behind the shower curtain]](if: $NudgeCounter > 5 and $Time < 19)[[Pull the curtain aside -> behind the shower curtain 2]](if: $NudgeCounter < 6 and $Chased is 1)[[Pull the curtain aside -> behind the shower curtain]](if: $NudgeCounter > 5 and $Chased is 1)[[Pull the curtain aside -> behind the shower curtain 2]]
(if: $Time < 19)[[Go back through the door -> living room]](if: $Chased is 1)[[Go back through the door -> living room]]
(if: $Time > 18 and $Chased is 0)[[What was that?]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/wxskjusora/Into%20the%20Mine.mp3" autoplay>You turn the large iron lock to the left, it clicks open.
(if: $Coat is 0)[[Open the door -> open front without protection]](if: $Coat is 1)[[Open the door -> outside house]]
[[Turn back to the living room -> living room]]
(put: 1 into $FrontDoor)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You're standing in a living room. It's covered in a faint orange light emanating from a lantern on the table. There is no other light in the room.
Two windows half covered by snow reveal the dark outside.
(if: $LookedWindow is 0 and $Time < 19 or $Chased is 1)[[Take a peak out the windows -> windows]]
A table sits in the middle of the room, the chairs around it knocked over. Scraps of paper clutter the table.
(if: $HolidayMemory is 0 and $Time < 19 or $Chased is 1)[[Look at the paper on the table]]
A small kitchen runs along the right side wall
(if: $Screwdriver is 0 and $Time < 19 or $Chased is 1)[[Rummage through the kitchen]]
A large wooden door on the opposite side of the room seems to be the front door. An empty coathanger stands beside it.
(if: $Time < 19 or $Chased is 1)[[Walk over to the front door -> front door]]
Two other doors lead to other rooms.
(if: $Time < 19 or $Chased is 1)[[Go through the left door -> toilet]]
(if: $BedroomWindow is 0 and $Time < 19 or $Chased is 1)[[Go through the right door -> cold bedroom]](if: $BedroomWindow is 1 and $Time < 19 or $Chased is 1)[[Go through the right door -> warm bedroom]]
(if: $Time > 18 and $Chased is 0)[[What was that?]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/wxskjusora/Into%20the%20Mine.mp3" autoplay>As you open the door a little, the cold wind slips in. It's **freezing**.
You can just barely see snow-covered trees in front of the house.
You'll need some sort of coat if you want to head out.
[[Turn back to the living room -> living room]]
(put: $Time + 1 into $Time)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You turn the large iron lock to the right. //click//
It's locked again.
[[Turn back to the living room -> living room]]
(put: 0 into $FrontDoor)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>As you try to think back, a few faint memories emerge.
[[Excitement]]
[[Love]]
[[Fear]]
[[Adrenaline]]
The wooden boards under you are cold.
[[Get up]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>The table seems to be filled with turist brochures.
[[Take a closer look -> Brochures]]
[[Turn back to the living room -> living room]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You stay for a few minutes before seeing some sort of human-like figure emerging from the snow before disspearing into the forest within seconds.
It must have been at least 2 meters tall.
A chill runs down your spine. What could be out there?
[[Turn back to the living room -> living room]]
(put: $Time + 4 into $Time)
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>You stand outside the cabin.
Snow has built up around the building, its almost like its embedded in the snow.
(if: $FrontDoor is 1)[[Enter the log cabin -> living room]]
On your right side, you see a small clearing where a car covered in snow stands.
[[Walk over to the car -> clearing]]
On your left side you see a trapdoor next to the cabin wall. Must be the entrance to a basement.
[[Walk over to the trapdoor -> trapdoor]]
Straight ahead you see a small path leading into the forest.
[[Hike into the forest -> forest path]]
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>They all seem to be for activities in the swedish mountain town of Kiruna.
You recognize one of them: "Kiruna Log Cabin Rental Service".
Perhaps this is where you are? A log cabin in Sweden?
(if: $ExcitementMemory is 1)[[Try to remember -> remember 2]]
[[Turn back to the living room -> living room]]
(put: $Time + 3 into $Time)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You walk over and close the window. A lot of snow could have piled up in here, but now it won't.
[[Turn back to the bedroom -> warm bedroom]]
(put: 1 into $BedroomWindow)
(put: $Time + 1 into $Time)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You open each cabinet carefully. You find men's clothes in one of the cabinets and some woman's clothes in another. You assume the men's clothes are your own.
Wait... the woman's clothing seems familiar, that sweater...
(if: $LoveMemory is 1)[[Try to remember -> remember 1]]
(if: $BedroomWindow is 0)[[Turn back to the bedroom -> cold bedroom]](if: $BedroomWindow is 1)[[Turn back to the bedroom -> warm bedroom]]
(put: $Time + 2 into $Time)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You walk over and open the window again. The wind hits your face like a sharp knife. It's **freezing** outside.
Snow is now again slowly pouring in through the window.
[[Turn back to the bedroom -> cold bedroom]]
(put: 0 into $BedroomWindow)
(put: $Time + 1 into $Time)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You pick it up and put it into one of your many pockets.
[[Turn back to the living room -> living room]]
(put: 1 into $Screwdriver)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>The pretty yellow sweater with white flowers, it's special, but you're not sure why.
You look at your hand holding the sweater. You notice your ring.
A faint memory emerges.
[[You're married]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>(text-style:"blurrier")[Her beatiful emerald eyes locking with yours as she whispers "I do".
]
You suddenly remember and blood rushes through you. You're married!
The enigmatic woman must be your wife, you feel relieved for at moment, almost as if you've found a piece of yourself.
But then it hits you. You don't know where she is.
Your stomach aches for a moment as you try to process the situation. You love her, you must find her.
(if: $BedroomWindow is 0)[[Turn back to the bedroom -> cold bedroom]](if: $BedroomWindow is 1)[[Turn back to the bedroom -> warm bedroom]]
(put: $Time + 2 into $Time)
(put: $FearScore + 1 into $FearScore)
(put: 1 into $MarriedMemory)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>(text-style:"blur")[You remember picking up the brochure, flipping through it again. This was as good as it was going to get.] (text-style:"blurrier")[You remember a female voice behind you: "Sweden is cold, you should pack an extra jacket. You'll thank me later".]
You're currently on a holiday to Sweden! You're sure of it.
[[Turn back to the living room -> living room]]
(put: $Time + 1 into $Time)
(put: 1 into $HolidayMemory)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>Outside you see a pine forest covered in snow and a white haze. A snowstorm is raging out there. Devoid of life until...
You catch a quick glimpse of something moving between the trees.
[[You stay for a moment, looking for further movement]]
[[You forget about it and turn back to the living room -> living room]]
(put: 1 into $LookedWindow)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>Behind the curtain you see several metal pipes running along the walls.
One of them seems to be loose.
(if: $Wrench is 1)[[Try to nudge it loose with the wrench -> nudge]]
[[Turn back to the bathroom -> toilet]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>The pipe suddenly cracks clean off the wall. Something falls out from within the pipe. It almost looks like a rat, its a small metal robot of some kind. It's eyes are black. It doesn't move at all.
On the sides of it, you see a logo, "DYSON".
[[Turn back to the bathroom -> toilet]]
(put: 1 into $SeenDYSONRat)
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/104/104055_179538-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>Behind the curtain you see several metal pipes running along the walls.
One of them is cracked off the wall, your work.
The rat-like DYSON robot is still lying in the same position.
[[Turn back to the bathroom -> toilet]]
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>You stand in the bedroom. Its **freezing** in here.
The wind is blowing in through the open window on the right side and a small pile of snow has built up underneath it.
(if: $Time < 19 or $Chased is 1)[[Close the window]]
A bed stands in the middle of the room. It's untidy.
A row of cabinets line the left wall.
(if: $Time < 19 and $MarriedMemory is 0 or $Chased is 1 and $Marriedmemory is 0)[[Open the cabinets and have a look inside -> Bedroom cabinets]]
There's a closet in the corner.
(if: $Time < 19 and $Coat is 0 or $Chased is 1)[[Check closet]]
(if: $Time < 19 or $Chased is 1)[[Go back through the door -> living room]]
(if: $Time > 18 and $BedroomWindow is 1)+(if: $Chased is 0)[[What was that?]](if: $Time > 18 and $BedroomWindow is 0)+(if: $Chased is 0)[[Something enters through the window]]
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You stand in the bedroom. It's pretty cold in here.
The wind is howling outside the now closed window on the right and the small pile of snow underneath it will begin to melt soon.
(if: $Time < 19 or $Chased is 1)[[Open the window]]
A bed stands in the middle of the room. It's untidy.
A row of cabinets line the left wall.
(if: $Time < 19 and $MarriedMemory is 0 or $Chased is 1 and $Marriedmemory is 0)[[Open the cabinets and have a look inside -> Bedroom cabinets]]
There's a closet in the corner.
(if: $Time < 19 and $Coat is 0 or $Chased is 1)[[Check closet]]
(if: $Time < 19 or $Chased is 1)[[Go back through the door -> living room]]
(if: $Time > 18 and $Chased is 0)[[What was that?]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/wxskjusora/Into%20the%20Mine.mp3" autoplay>You open the closet.
A feminine blue jacket hangs from a hanger.
[[Put the jacket on]]
(if: $BedroomWindow is 1)[[Turn back to the bedroom -> warm bedroom]](if: $BedroomWindow is 0)[[Turn back to the bedroom -> cold bedroom]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You put the jacket on. It's a little small but it fits you okay.
(if: $BedroomWindow is 0)[[Turn back to the bedroom -> cold bedroom]](if: $BedroomWindow is 1)[[Turn back to the bedroom -> warm bedroom]]
(put: $Time + 1 into $Time)
(put: 1 into $Coat)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You open the medicine cabinet. You find several small bottles inside. The labels on them indicate they are prescription medicine.
(if: $LoveMemory is 1)[[Try to remember -> remember 3]]
[[Turn back to the bathroom -> toilet]]
(put: $Time + 1 into $Time)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>(text-style:"blurrier")[The man talks in a low, monotone voice: "You'll have to take these three times per day. If you do so, your condition might improve". As the words reach her ears, she starts to sob quietly.]
These aren't your pills... they're *hers*.
[[Turn back to the bathroom -> toilet]]
(put: $Time + 1 into $Time)
(put: 1 into $MedicineMemory)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>As it turns on, the display lights up: 22:43, 04.02.2018.
You don't seem to have reception or access to the internet.
Behind the date and time you see the wallpaper of the phone is a picture of neatly shaven man with a slightly uneven nose and a beatiful woman with blonde hair and piercing emerald eyes. They are kissing. You quickly realize the man is you. But who is this woman?
As you try to put the pin code in, you realize you don't know it.
[[Look around -> living room]]
(put: $Time + 1 into $Time)
(put: 1 into $LookedPhone)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You stand in the clearing.
The car sits in the middle, with snow building up around it.
A barely noticable road leads into the white haze of the snowstorm.
(if: $CarDoor is 0 and $CarKey is 0)[[Open the car door -> locked car]](if: $CarKey is 1 and $CarDoor is 0)[[Unlock the car door -> unlock car]](if: $CarDoor is 1)[[Open the car door -> inside car]]
(if: $GasCan is 1 and $FuelCan is 0)[[Tap the gas from the car into your gas can -> fill gas can]](if: $FuelCan is 1 and $GasCan is 1)[[Fill the car with gas -> fill car]]
[[Go back to the cabin -> outside house]]
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>5You stand in a small clearing a ways down the path from the cabin.
(if: $KnowsIdentity is 0)[Something is hanging from one of the trees a bit off-trail. It seems to be some kind of coat.](if: $KnowsIdentity is 1)[Your coat hangs from the tree.]
(if: $KnowsIdentity is 0)[[Walk over to the coat -> trap]]
[[Contine down the path -> deep forest path]]
[[Walk back up the trail, back towards the cabin -> forest path]]
(if: $MarriedMemory is 1)+(if: $HolidayMemory is 1)+(if: $MedicineMemory is 1)+(if: $RememberedEmily is 0)[A faint memory emerges](if: $RememberedEmily is 1)[You glance over to the spot where Emily is lying. A tear runs down your cheek. Get out, for her.]
(if: $MarriedMemory is 1)+(if: $HolidayMemory is 1)+(if: $MedicineMemory is 1)+(if: $RememberedEmily is 0)[[Try to remember -> remember 0]]
(if: $Time is >34)[[You see a pair of glowing, red eyes in the darkness -> DYSON CHASE 3]]
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You pull the handle, but the car door remains closed.
It's locked.
[[Turn back to the clearing -> clearing]]
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You enter the car and sit down in the drivers' seat.
The car is cold, you turn on a bit of light. You could drive away from here, the few dusin meters of road you can see in front of you seems pretty clear. (if: $FuelCan is 0)[There seems to be enough fuel for a ride out of here.](if: $FuelCan is 1)[There's no gas.]
(if: $FuelCan is 0)[[Drive away from the cabin -> Drive on Road]]
[[Exit out the car -> clearing]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>You stand next to the heavy wooden trapdoor that covers the basement.
(if: $BasementLock is 0)[There is a small lock on it. You notice visible screws holding the lock in place.](if: $BasementLock is 1)[You see the screwed-off lock lying beside the trapdoor in the snow.]
(if: $Screwdriver is 1 and $BasementLock is 0)[[Use your screwdriver to screw off the lock -> unlock basement door]](if: $BasementLock is 1)[[Open the trapdoor -> basement]]
(if: $BasementLock is 0)[[Try to force the trapdoor open -> locked basement door]]
[[Walk back to the cabin -> outside house]]
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You stand in the basement. A small ladder leads up to the heavy wooden trapdoor that covers the entrance.
[[Climb out of the basement -> trapdoor]]
You see a large table set up against the wall on the right side. Several tools are laid out on it. (if: $Wrench is 0)[You notice a wrench on the table.]
(if: $Wrench is 0)[[Take the wrench]]
(if: $Axe is 0)[In the corner you spot a large axe set up against the wall.]
(if: $Axe is 0)[[Take the axe]]
<audio src="https://freesound.org/data/previews/546/546360_10196790-lq.mp3" autoplay>You run to the sound.
The front door is intact, but the sounds seem to emanate from outside the door. Something is trying to get in.
(if: $FrontDoor is 1)[[You suddenly see the doorhandle turn]](if: $FrontDoor is 0)[[The scraping sound suddenly stops]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>You run to the sound. As you enter the bedroom you see a very tall human figure getting up from the snow covered ground. It must have crawled through the window. The wind howls.
As it gets up on its unnaturally long legs, you see its face. Human, but something is *off*. Its eyes are red glowing balls, radiating malice.
[["Are you okay?" -> talk to DYSON creature 1]]
[["What are you?" -> talk to DYSON creature 1]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>(if: $BedroomWindow is 1)[[You hear a scraping sound from the front door -> DYSON CHASE 1]](if: $BedroomWindow is 0)[[You hear a loud *thump* from the bedroom -> DYSON CHASE 2]]
(put: 1 into $Chased)
(put: $FearScore + 1 into $FearScore)The door flings open. A man stumbles into the cabin, behind him the howling wind of the storm.
He looks naked, but doesn't seem to have genitals. The mysterious naked man looks up and you see his eyes. His *eyes*. They're not human. They're like glowing, red balls.
[["Sorry, can I help you?" -> talk to DYSON creature 1]]
[["What are you?" -> talk to DYSON creature 1]]
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
(put: $FearScore + 1 into $FearScore)The scraping sound seems to stop. You wait a few minutes to make sure it's gone completely.
Whatever was there must be gone now.
[[Turn back to the living room -> living room]]
(put: $Time + 5 into $Time)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>A naked human figure suddenly crawls through the window. It looks like a man with no discernable genitalia.
It wriggles on the ground for a moment in an unnatural manner before getting up on all fours. It's barely a metre away from you.
Before you can act it jumps you
[[You fall to the ground -> attack1]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>THE END
Authorities finds both you and your wifes frozen corpses about a week after you died. It's clear you were both murdered, but the case is never solved. Probably because Dyson Robotics paid the police handsomely to drop the case.
You both get nice burials back home. Your parents are devastated.
(text-style:"emboss")[(text-colour:yellow)[Achievements:]]
(if: $SurvivedEnding is 1)[(text-style:"emboss")[**1. Survivor.** You survived the harrowing events.]]
(if: $DeadEnding is 1)[(text-style:"emboss")[**2. Victim of Greed.** You perished that night.]]
(if: $SurvivedEnding is 1 and $FearScore is >6)[(text-style:"emboss")
(if: $SeenDYSON is 1)[(text-style:"emboss")[**2. Bravery.** You fought the DYSON creature.]]
(if: $Axe is 1)+(if: $CarKey is 1)+(if: $Wrench is 1)+(if: $Screwdriver is 1)+(if: $GasCan is 1)+(if: $Coat is 1)[(text-style:"emboss")[**3. Hoarder** You collected all items.]]
[**5. Shaken.** You were deeply shaken by the events you experienced. (You obtained a medium Fear Score)]]
(if: $SurvivedEnding is 1 and $FearScore is >12)[(text-style:"emboss")[**6. Traumatized.** You were deeply traumatized by the events you experienced. You will have nightmares for the rest of your life. (You obtained a high Fear Score)]]
(if: $AdrenalineMemory is 1)+(if: $FearMemory is 1)+(if: $LoveMemory is 1)+(if: $ExcitementMemory is 1)+(if: $MarriedMemory is 1)+(if: $HolidayMemory is 1)+(if: $MedicineMemory is 1)[(text-style:"emboss")[**7. Chaser of the past** You collected most memories.]]
(if: $KnownIdentity is 1)[(text-style:"emboss")[**8. I am Nathan.** Found your identity.]]
(if: $RememberedEmily is 1)[(text-style:"emboss")[**9. Emily.** You remembered your beatiful wife, and her passing.]]
(if: $AdrenalineMemory is 1)+(if: $FearMemory is 1)+(if: $LoveMemory is 1)+(if: $ExcitementMemory is 1)+(if: $MarriedMemory is 1)+(if: $HolidayMemory is 1)+(if: $MedicineMemory is 1)+(if: $RememberedEmily is 1)+(if: $KnowsIdentity is 1)[(text-style:"emboss")[**10. Recovered Amnesiac.** You collected all memories.]]
(if: $SeenDYSONRat is 1)[(text-style:"emboss")[**11. Rat Catcher.** You found the DYSON rat in the bathroom.]]
(if: $SurvivedEnding is 1 and $Time is <8)[(text-style:"emboss")[**12. Speedrunner.** You survived Cabin Amnesia in the shortest possible time.]]
(if: $SurvivedEnding is 1 and $Chased is 0)[(text-style:"emboss")[**13. Sneaky.** You avoided the creature, not meeting it a single time.]]
**Music Credits:**
- Lost in Vivo Soundtrack (2018 Video Game)
- Various FreeSound tracks
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/yrpjiadcae/Broken.mp3" autoplay>You take the wrench.
[[Turn back to the basement -> basement]]
(put: 1 into $Wrench)
(put: $Time + 1 into $Time)
<audio src="https://freesound.org/data/previews/546/546360_10196790-lq.mp3" autoplay>You take the axe.
[[Turn back to the basement -> basement]]
(put: 1 into $Axe)
(put: $Time + 1 into $Time)
<audio src="https://freesound.org/data/previews/546/546360_10196790-lq.mp3" autoplay>You try to jerk the handle of the trapdoor upwards, but it's locked in place. You won't be able to force it open.
[[Walk back to the cabin -> outside house]]
(put: $Time + 1 into $Time)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You slowly screw off the basement lock.
It can now be opened.
[[You take a step back -> trapdoor]]
(set: $BasementLock to 1)
(put: $Time + 4 into $Time)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You try to nudge the pipe loose with your wrench.
It doesn't seem to have an effect, but you hear something rattle loudly within.
(if: $NudgeCounter < 6)[[Try to nudge it loose with the wrench -> nudge]](if: $NudgeCounter > 5)[[Try to nudge it loose with the wrench -> inside the pipe]]
[[Turn back to the bathroom -> toilet]]
(put: $NudgeCounter + 1 into $NudgeCounter)
(put: $Time + 1 into $Time)
<audio src="https://freesound.org/data/previews/244/244611_1904290-lq.mp3" autoplay>
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>The humanlike figure doesn't seem to notice or understand your voice. Its head tilts to the right side as its glowing eyes are watching you.
Suddenly, it steps back and lunges forwards!
[[Try to evade it -> attack1]]
(if: $Axe is 1)[[Take a swing at it with your axe]]
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
(put: $FearScore + 1 into $FearScore)You're no match for its strength. It grabs you and pulls you to the ground.
Suddenly, you hear a whrirring sound. You see its hand screwing itself off and falling to the ground to reveal several tools embedded in metal tubes on the inside of the wrist. You see its bones. They're made of metal.
You see a sudden glint as a knife springs forth from the hand-less wrist. (text-style:"rumble")[It quickly finds your throat and you feel it pierce your skin.] (text-style:"shudder")+(text-colour:red)[Blood gushes out of your open neck.]
(text-style:"blur")[It clumsily gets up, picks its hand up and screws it back on before looking down at you. Its lips don't move but you hear a robotic, monotone voice: "We hope you enjoyed your experience with DYSON, feel free to leave a customer review at dyson.com/content/support/uprights"]
(text-style:"blurrier")[As your sight slowly blurs, you see it walking out away from you. You lie, shacking in a pool of your own blood.]
(text-style:"blurrier")[[[You feel your blood trickling out of your neck... you're bleeding out with no hope of recovery -> Ending A]]]
(put: 1 into $DeadEnding)
<audio src="https://freesound.org/data/previews/386/386010_6885640-lq.mp3
" autoplay>You brandish your axe and take a quick swing at the metal orb embedded in its head.
You hear a loud clanging noise again and you hear it whirring agressively.
Without moving its lips, you hear its dry, robotic voice: "Please refrain from damaging your DYSON upright". The metal orb seems to be unscathed.
It starts to get up again, but before it can get back on its feet it suddenly rushes forward.
[[It moves too quickly for you to react -> attack1]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
You take your chance and quickly rush past it. You run to the front door.
(if: $FrontDoor is 1)[[Pull the handle with all your might -> DYSON CHASE 1-2 front door opens]](if: $FrontDoor is 0)[[Pull the handle with all your might -> DYSON CHASE 1-2 front door locked]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>You escape into the cold darkness of the outside forest and slam the door behind you. You can hear it fumbling around with the door. (if: $Coat is 0)[You don't have too long before you'll freeze to death out here.]
On your right side, you see a small clearing where a car covered in snow stands.
[[Run to the car -> DYSON CHASE 1-2 car]]
On your left side you see a trapdoor next to the cabin wall. Must be the entrance to a basement.
[[Run to the trapdoor -> DYSON CHASE 1-2 trapdoor]]
Straight ahead you see a small path leading into the forest.
[[Run into the forest -> DYSON CHASE 1-2 forest]]
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You pull the handle and hear a click sound. It's locked.
You can hear the akward footsteps of the creature rapidly approaching.
[[Unlock the door -> DYSON chase 1-2 front door unlock]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>You try to unlock the door but you're not fast enough. You suddenly feel a hand grab your leg. With a quick pull, you fall to the ground. Its ready to grab you.
[[Try to escape its grab -> attack1]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>You run to the clearing. You feel the cold air in your lungs.
The car sits in the middle, with snow building up around it.
(if: $CarKey is 0)[[Open the car door -> DYSON CHASE 1-2 car locked]] (if: $CarKey is 1)[[Open the car door -> DYSON CHASE 1-2 car unlocked]]
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You run over to the heavy wooden trapdoor that covers the basement.
(if: $BasementLock is 0)[There is a small lock on it. You notice clear screws holding the lock in place.](if: $BasementLock is 1)[You see the screwed-off lock lying beside the trapdoor in the snow.]
(if: $Screwdriver is 1 and $BasementLock is 0)[[Use your screwdriver to screw off the lock -> DYSON CHASE 1-2 unlock trapdoor]](if: $BasementLock is 1)[[Open the trapdoor -> DYSON CHASE 1-2 open trapdoor]]
(if: $BasementLock is 0)[[Try to force the trapdoor open -> DYSON CHASE 1-2 locked trapdoor]]
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You run along the path and suddenly, without warning the creature accelerates to incredible speeds and dropkicks you.
You fall to the ground, it gets on top of you.
[[Struggle -> attack2]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You try to open the car door, but the door won't budge. It's locked.
[[Try to hide behind the car -> DYSON CHASE 1-2 car hide]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You get the car door open and quickly get inside.
The road ahead seems clear. (if: $FuelCan is 0)[There seems to be enough fuel for a ride out of here.](if: $FuelCan is 1)[There's no gas.]
You look out and see the naked figure stomping through the snow. Its barely ten meters from you.
(if: $FuelCan is 0)[[Jam your foot on the speeder -> DYSON CHASE 1-2 ROAD ESCAPE]](if: $FuelCan is 1)[[Try to get out of the car -> DYSON CHASE 1-2 CAR ATTACK]]
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
(put: $FearScore + 1 into $FearScore)You crouch behind the car, hoping it won't see your footsteps in the snow.
You wait for a little while before you hear its ungraceful footsteps walk towards the forest and fade to the howling wind.
[[Step out from behind the car -> clearing]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You try to quickly remove the lock, but it proves too fast for you.
The uncoordianted footsteps of the creature sound along the wall and as you look up, the naked body of the creature is briskly walking towards you, glowing red eyes staring straight at you.
[[Try to run -> DYSON CHASE 1-2 trapdoor run]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You quickly open the heavy trapdoor and climb into the basement, closing the trapdoor behind you.
You lean against the wall as you hope, pray that it leaves you alone.
It's eerily quiet
You wait for a long while.
Hoping it's left, you get up.
[[You find yourself in the basement -> basement]]
(put: $FearScore + 1 into $FearScore)As you pull the trapdoor upwards, it makes a loud rattle. Its locked and it seems too solid to break or force open.
The uncoordianted footsteps of the creature sound along the wall and as you look up, the naked body of the creature is briskly walking towards you, glowing red eyes staring straight at you.
[[Try to run -> DYSON CHASE 1-2 trapdoor run]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You turn around and start running along the wall, away from the creature.
The awkward footsteps of the creature turn into a coordinated sprint. It propels itself forward with such speed that within seconds you feel a kick in the back and you're sent flying into the snow.
It jumps on top of you.
[[Struggle to escape -> attack2]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You're no match for its strength.
Suddenly, you hear a whrirring sound. You see its hand screwing itself off and falling to the ground to reveal several tools embedded in metal tubes on the inside of the wrist. You see its bones. They're made of metal.
You see a sudden glint as a knife springs forth from the hand-less wrist. (text-style:"rumble")[It quickly finds your throat and you feel it pierce your skin.] (text-style:"shudder")+(text-colour:red)[Blood gushes out of your open neck.]
(text-style:"blur")[It clumsily gets up, picks its hand up and screws it back on before looking down at you. Its lips don't move but you hear a robotic, monotone voice: "We hope you enjoyed your experience with DYSON, feel free to leave a customer review at dyson.com/content/support/uprights"]
(text-style:"blurrier")[As your sight slowly blurs, you see it walking into the forest. You lie, shacking in the frigid snow soaked by your own blood]
(text-style:"blurrier")[[[You feel your blood trickling out of your neck... you're bleeding out with no hope of recovery -> Ending A]]]
(put: 1 into $DeadEnding)
<audio src="https://freesound.org/data/previews/386/386010_6885640-lq.mp3
" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You turn the key and you hear the car make two distinct sounds. It's unlocked.
[[Open the door -> inside car]]
(put: 1 into $CarDoor)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You hold your axe firmly. As it lunges forwards you swing your axe at its face.
You hit it right on the skull and it makes a loud clang noise as you hit its head. It falls to the ground and makes a sound that might be mistaken for a groan but is actually a complex set of whirring noises.
You see a good chunk of where the skull should be, but instead you see a spherical metal orb imbedded in its fleshy head. You can just spot a small marking on the orb: "DYSON upright model E30214".
Its gangling, bare arms try to put it upright again.
[[Hit it again]]
[[Make a run for the front door]]
(put: 1 into $SeenDYSON)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>You suddenly remember.
(text-style:"blur")[She was holding your hand. You were out taking a walk in the forest. She had been in a lot of pain, but was feeling a bit better now. She was cold, so you gave her your jacket. You were standing *right here*]
(text-style:"blurrier")["I love you", she had said. Before you could answer, [[the naked humanoid had appeared from the forest]]].
(put: $FearScore + 1 into $FearScore)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>As you walk a few steps towards the spot, you see her. Her body is covered by a thin layer of snow.
She's lying on her stomach, way too underdressed for the weather. That (text-style:"rumble")[BASTARD] creature must have taken your jacket from her.
You step closer, now seeing the red stain in the snow around her.
You see her throat, it's slit open.
Tears run down your cheeks.
[[You remember her]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/386/386010_6885640-lq.mp3
" autoplay>(text-style:"blur")[She had screamed, but it was too late. She fell into the snow right over there, you had run back to the cabin in panic.]
(text-style:"shudder")[YOU HAD RUN BACK TO THE CABIN IN PANIC?
]Oh god. (text-style:"rumble")[OH GOD.]
[[Slowly walk over to the spot she fell -> emily body]]
(put: $FearScore + 1 into $FearScore)
(put: $Time + 2 into $Time)
<audio src="https://freesound.org/data/previews/386/386010_6885640-lq.mp3
" autoplay>Your remember her, you remember Emily.
Her beatiful golden hair, her beatiful emerald eyes. That birthmark she never liked.
You remember your first date, your first kiss, you remember it all.
And you almost wish you didn't.
Tears trickle down your cheeks.
A hole forms in the pit of your stomach. She's (text-style:"shudder")[gone.]
All you've lost. It's unbearable.
[[Walk over and say your goodbyes]]
(put: 1 into $RememberedEmily)
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/559/559834_12295155-lq.mp3
" autoplay>As you walk over, you close her green eyes and give her a kiss on the cheek.
You say a few words about how much you loved her.
You're shaking. The pain...
You can't leave her. She means too much to you.
[[Stay with Emily]]
You have to get out of here. For her.
After you get out, you can find her again. Give her a proper burial. You've heard freezing temperatures preserves corpses well.
[[Leave Emily -> forest clearing]]
<audio src="https://freesound.org/data/previews/559/559834_12295155-lq.mp3
" autoplay>You... can't leave her...
[[Stay with Emily -> stay 1]]Maybe if you try to give her first aid, she'll come back? What if you apologise to her?
[[Stay with Emily -> stay 2]]You (text-style:"shudder")[NEED] her back. You can't live without her.
[[Stay with Emily -> stay 3]]She was your everything.
She IS your everything.
[[Stay with Emily -> stay 4]]
The biting cold wind blows on you.It was your fault.
(text-style:"shudder")[IT WAS YOUR FAULT.]
[[Stay with Emily -> stay 5]]You collapse into the snow next to her.
You... (text-style:"rumble")[DID THIS]
[[Stay with Emily -> stay 6]]The snow is cold against your skin. After a moment you can't feel your hands or legs.
Tears won't stop running down your cheecks.
[[Stay with Emily -> stay 7]]You feel your eyelids become heavy. The cold is lulling you to sleep.
You... just want to sleep.
[[Fight the urge -> stay 7]]
[[Give in]]
<audio src="https://freesound.org/data/previews/386/386010_6885640-lq.mp3
" autoplay>You think about Emily and how much you love her. For a moment, it feels like she's with you. Everything is okay.
Everything is okay.
You fall asleep frostbitten in the snow.
[[You freeze to death -> Ending S]]
(put: 1 into $DeadEnding)
<audio src="https://freesound.org/data/previews/559/559834_12295155-lq.mp3
" autoplay>THE END
Authorities find both your frozen corpses about a week after you died. It's clear Emily was murdered, but the police isn't so sure about you. The case is never solved. Probably because Dyson Robotics paid the police handsomely to drop the case.
You both get nice burials back home. Your parents are devastated.
(text-style:"emboss")[(text-colour:yellow)[Achievements:]]
(if: $SurvivedEnding is 1)[(text-style:"emboss")[**1. Survivor.** You survived the harrowing events.]]
(if: $DeadEnding is 1)[(text-style:"emboss")[**2. Victim of Greed.** You perished that night.]]
(if: $SurvivedEnding is 1 and $FearScore is >6)[(text-style:"emboss")
(if: $SeenDYSON is 1)[(text-style:"emboss")[**2. Bravery.** You fought the DYSON creature.]]
(if: $Axe is 1)+(if: $CarKey is 1)+(if: $Wrench is 1)+(if: $Screwdriver is 1)+(if: $GasCan is 1)+(if: $Coat is 1)[(text-style:"emboss")[**3. Hoarder** You collected all items.]]
[**5. Shaken.** You were deeply shaken by the events you experienced. (You obtained a medium Fear Score)]]
(if: $SurvivedEnding is 1 and $FearScore is >12)[(text-style:"emboss")[**6. Traumatized.** You were deeply traumatized by the events you experienced. You will have nightmares for the rest of your life. (You obtained a high Fear Score)]]
(if: $AdrenalineMemory is 1)+(if: $FearMemory is 1)+(if: $LoveMemory is 1)+(if: $ExcitementMemory is 1)+(if: $MarriedMemory is 1)+(if: $HolidayMemory is 1)+(if: $MedicineMemory is 1)[(text-style:"emboss")[**7. Chaser of the past** You collected most memories.]]
(if: $KnownIdentity is 1)[(text-style:"emboss")[**8. I am Nathan.** Found your identity.]]
(if: $RememberedEmily is 1)[(text-style:"emboss")[**9. Emily.** You remembered your beatiful wife, and her passing.]]
(if: $AdrenalineMemory is 1)+(if: $FearMemory is 1)+(if: $LoveMemory is 1)+(if: $ExcitementMemory is 1)+(if: $MarriedMemory is 1)+(if: $HolidayMemory is 1)+(if: $MedicineMemory is 1)+(if: $RememberedEmily is 1)+(if: $KnowsIdentity is 1)[(text-style:"emboss")[**10. Recovered Amnesiac.** You collected all memories.]]
(if: $SeenDYSONRat is 1)[(text-style:"emboss")[**11. Rat Catcher.** You found the DYSON rat in the bathroom.]]
(if: $SurvivedEnding is 1 and $Time is <8)[(text-style:"emboss")[**12. Speedrunner.** You survived Cabin Amnesia in the shortest possible time.]]
(if: $SurvivedEnding is 1 and $Chased is 0)[(text-style:"emboss")[**13. Sneaky.** You avoided the creature, not meeting it a single time.]]
**14. Stayed with her. ** You didn't leave Emily's side, and it cost you your life.
**Music Credits:**
- Lost in Vivo Soundtrack (2018 Video Game)
- Various FreeSound tracks
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/yrpjiadcae/Broken.mp3" autoplay>You stand inside the shack. There's no wall on the opposite side of you and you see a ski lift descending into the darkness from the middle of the room.
It looks unused but not broken. Rust is gathering on the seats and metal bars.
On the right side of the shack, you see a small control panel. There's a small generator next to it, along with a gas can.
[[Walk over to it -> control panel]]
On the left side of the shack, you see several sets of old skis leaning against the wall.
[[Exit the shack -> mountain ridge]]
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/wxskjusora/Into%20the%20Mine.mp3" autoplay>The control panel seems to be out of power. (if: $GasCan is 0)[A gas can stands next to the control panel, along with a generator.](if: $GasCan is 1)[There's a generator next to the control panel.] The generator seems to be out of power.
(if: $GasCan is 0)[[Take the gas can]](if: $FuelCan is 1 and $GasCan is 1)[[Pour some gas into the generator and turn it on -> generator on]]
[[Turn back to the center of the shack ->shack inside]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>Out from the forest you see a naked man-like figure emerge. His eyes are glowing red.
He doesn't seem to have genitals, but except for that and the eyes, he looks just like a man.
He stumbles a bit, before look straight ahead at you. He doesn't seem to notice the biting cold.
[[Hey, are you okay? -> DYSON CHASE 3 talk]]
[[Do you need a coat? -> DYSON CHASE 3 talk]]
[[What are you? -> DYSON CHASE 3 talk]]
(put: $FearScore + 1 into $FearScore)
(put: 1 into $Chased)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>As you walk, you notice a bear trap in the snow in front of you. It's primed, ready to gnaw off the leg of an unsuspecting passerby.
Wait, someone put it here! They must have.
Someone, or *something*.
[[Walk around it, over to the coat -> coat]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>You walk over to the coat. Its a dark brown color with fur lining the hood. It looks comfortable.
(if: $CarKey is 1)[You search through its pockets and find just a wallet.](if: $CarKey is 0)[You search through its pockets and find car keys. You also find a wallet. ] You open it, there's barely cash in it but you find a drivers licence.
It belongs to some guy, a "Nathan Daniels". He's 26 years old. There's also a small picture of him. He is cleanly shaven and his nove looks uneven, almost as if it's been broken before.
(if: $LookedPhone is 1)[[Try to remember -> remember 5]]
(if: $CarKey is 0)[[Take the car keys]]
[[Turn back over to the clearing -> forest clearing]]
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>It takes you a moment, but you realize this man is you. You're Nathan Daniels.
You remember your mother, Mary and your father, Thomas. You remember your childhood friends and your old crushes.
But you still have unanswered questions.
[[Turn back over to the clearing -> forest clearing]]
(put: 1 into $KnowsIdentity)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/vmwfczddin/A%20Little%20Piece%20of%20Heaven%20-%20Good%20Ending%20Theme.mp3" autoplay>You put the car key in one of your many pockets.
[[Turn back over to the clearing -> forest clearing]]
(put: 1 into $CarKey)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You turn on the car. It coughs a bit but seems fine.
As the car drives through the dark forest, you feel a sense of relief. (if: $Chased is 1)[You finally escaped that thing.](if: $SeenDYSON is 1)[It must have been some sort of creation of Dyson? You think you've heard of a company named that. Better investigate after you get back home](if: $KnowsIdentity is 0 and $SeenDYSON is 1)[, wherever that might be.](if: $KnowsIdentity is 1)[.](if: $RememberedEmily is 1)[You have to send a message to the authorities as soon as you find a town, her body can't stay out here. She should be buried properly.]
The road remains clear for the next dusin kilometers.
As you slowly drive into a cozy mountainside town, you realize you have escaped.
[[Get out of the car -> Ending B]]
(put: 1 into $SurvivedEnding)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/pxwocqrzoh/Graceful%20Serenity%20-%20Save%20Room%20Theme.mp3" autoplay>The humanlike figure doesn't seem to notice or understand your voice. Its head tilts to the right side as its glowing eyes are watching you.
It slowly approaches you.
[[Turn around and run back to the cabin -> DYSON CHASE 3 run]]
[[Walk towards it]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You walk towards it, hoping to get some answers.
As it closes in on you, you see its head shake a little.
It suddenly lunges foward.
[[Try to evade it -> attack3]]
(if: $Axe is 1)[[Take a swing at it with your axe -> DYSON CHASE 3 axe attack]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You run back to the front of the cabin. You can hear its uncoordinated footsteps behind you.
You're in full view, I'd be foolish to run to the cabin.
On your right side, you see a small clearing where a car covered in snow stands.
[[Run to the car -> DYSON CHASE 1-2 car]]
On your left side you see a trapdoor next to the cabin wall. Must be the entrance to a basement.
[[Run to the trapdoor -> DYSON CHASE 1-2 trapdoor]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You're no match for its strength.
Suddenly, you hear a whrirring sound. You see its hand screwing itself off and falling to the ground to reveal several tools embedded in metal tubes on the inside of the wrist. You see its bones. They're made of metal.
You see a sudden glint as a knife springs forth from the hand-less wrist. (text-style:"rumble")[It quickly finds your throat and you feel it pierce your skin.] (text-style:"shudder")+(text-colour:red)[Blood gushes out of your open neck.]
(text-style:"blur")[It clumsily gets up, picks its hand up and screws it back on before looking down at you. Its lips don't move but you hear a robotic, monotone voice: "We hope you enjoyed your experience with DYSON, feel free to leave a customer review at dyson.com/content/support/uprights"]
(text-style:"blurrier")[As your sight slowly blurs, you see it walking into the forest. You lie, shacking in the frigid snow soaked by your own blood]
(text-style:"blurrier")[[[You feel your blood trickling out of your neck... you're bleeding out with no hope of recovery -> Ending A]]]
(put: 1 into $DeadEnding)
<audio src="https://freesound.org/data/previews/386/386010_6885640-lq.mp3
" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You hold your axe firmly. As it lunges forwards you swing your axe at its face.
You hit it right on the skull and it makes a loud clang noise as you hit its head. It falls to the ground and makes a sound that might be mistaken for a groan but is actually a complex set of whirring noises.
You see a good chunk of where the skull should be, but instead you see a spherical metal orb imbedded in its fleshy head. You can just spot a small marking on the orb: "DYSON upright model E30214".
Its gangling, bare arms try to put it upright again.
[[Hit it again -> DYSON CHASE 3 hit it again]]
[[Run back to the cabin -> DYSON CHASE 3 run]]
(put: 1 into $SeenDYSON)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You brandish your axe and take a quick swing at the metal orb embedded in its head.
You hear a loud clanging noise again and you hear it whirring agressively.
Without moving its lips, you hear its dry, robotic voice: "Please refrain from damaging your DYSON upright". The metal orb seems to be unscathed.
It starts to get up again, but before it can get back on its feet it suddenly rushes forward.
[[It moves too quickly for you to react -> attack3]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>THE END
You escaped from the cabin that night and made it back home. Your parents tell you everything. (if: $RememberedEmily is 0)[You can't seem to remember your wife, Emily. You should feel loss, but you don't.](if: $RememberedEmily is 1)[You're devastated by the loss of Emily.]
The police finds her corpse about a week after the incident, but though you try to explain the details of the night to them, they don't seem to care.
(if: $SeenDYSON is 1 and $RememberedEmily is 1)[You suspect that Dyson Robotics has paid them handsomely to drop the case. What are they hiding?
You start to investigate the company. You have to avenge her.]
(text-style:"emboss")[(text-colour:yellow)[Achievements:]]
(if: $SurvivedEnding is 1)[(text-style:"emboss")[**1. Survivor.** You survived the harrowing events.]]
(if: $DeadEnding is 1)[(text-style:"emboss")[**2. Victim of Greed.** You perished that night.]]
(if: $SurvivedEnding is 1 and $FearScore is >6)[(text-style:"emboss")
(if: $SeenDYSON is 1)[(text-style:"emboss")[**2. Bravery.** You fought the DYSON creature.]]
(if: $Axe is 1)+(if: $CarKey is 1)+(if: $Wrench is 1)+(if: $Screwdriver is 1)+(if: $GasCan is 1)+(if: $Coat is 1)[(text-style:"emboss")[**3. Hoarder** You collected all items.]]
[**5. Shaken.** You were deeply shaken by the events you experienced. (You obtained a medium Fear Score)]]
(if: $SurvivedEnding is 1 and $FearScore is >12)[(text-style:"emboss")[**6. Traumatized.** You were deeply traumatized by the events you experienced. You will have nightmares for the rest of your life. (You obtained a high Fear Score)]]
(if: $AdrenalineMemory is 1)+(if: $FearMemory is 1)+(if: $LoveMemory is 1)+(if: $ExcitementMemory is 1)+(if: $MarriedMemory is 1)+(if: $HolidayMemory is 1)+(if: $MedicineMemory is 1)[(text-style:"emboss")[**7. Chaser of the past** You collected most memories.]]
(if: $KnownIdentity is 1)[(text-style:"emboss")[**8. I am Nathan.** Found your identity.]]
(if: $RememberedEmily is 1)[(text-style:"emboss")[**9. Emily.** You remembered your beatiful wife, and her passing.]]
(if: $AdrenalineMemory is 1)+(if: $FearMemory is 1)+(if: $LoveMemory is 1)+(if: $ExcitementMemory is 1)+(if: $MarriedMemory is 1)+(if: $HolidayMemory is 1)+(if: $MedicineMemory is 1)+(if: $RememberedEmily is 1)+(if: $KnowsIdentity is 1)[(text-style:"emboss")[**10. Recovered Amnesiac.** You collected all memories.]]
(if: $SeenDYSONRat is 1)[(text-style:"emboss")[**11. Rat Catcher.** You found the DYSON rat in the bathroom.]]
(if: $SurvivedEnding is 1 and $Time is <8)[(text-style:"emboss")[**12. Speedrunner.** You survived Cabin Amnesia in the shortest possible time.]]
(if: $SurvivedEnding is 1 and $Chased is 0)[(text-style:"emboss")[**13. Sneaky.** You avoided the creature, not meeting it a single time.]]
**Music Credits:**
- Lost in Vivo Soundtrack (2018 Video Game)
- Various FreeSound tracks
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/yrpjiadcae/Broken.mp3" autoplay>You walk down the trail for a while. You see nothing except large pine trees strewn around you and the heavy snowfall.
[[Contine down the path -> forest clearing]]
[[Walk back up the trail, back towards the cabin -> outside house]]
(put: $Time + 3 into $Time)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You walk down the trail for a while. You see nothing except large pine trees strewn around you and the heavy snowfall.
[[Contine down the path -> mountain ridge]]
[[Walk back up the trail, back towards the cabin -> forest clearing]]
(put: $Time + 3 into $Time)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You stand close to a cliff edge. A large shack-like building stands on the edge. Thick cables descend from the back of the building into the darkness below.
[[Enter the shack ->shack inside]]
[[Walk back up the trail, back towards the cabin -> deep forest path]]
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You pick up the gas can. It barely weighs anything.
[[Turn back to the center of the shack ->shack inside]]
(put: 1 into $GasCan)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You press some buttons and miraculously the ski lift turns on. The seats start going down the cables.
[[Take the ski lift]]
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/zeagrycvor/Title%20Screen.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You get on one of the seats. It takes you down the canle and out into the biting cold. (if: $Chased is 1)[You finally escaped that thing.](if: $SeenDYSON is 1)[It must have been some sort of creation of Dyson? You think you've heard of a company named that. Better investigate after you get back home](if: $KnowsIdentity is 0 and $SeenDYSON is 1)[, wherever that might be.](if: $KnowsIdentity is 1)[.](if: $RememberedEmily is 1)[You have to send a message to the authorities as soon as you find a town, her body can't stay out here. She should be buried properly.]
After a long time, you notice the end of the ski lift.
As you close in on the end of the cable, see a large ski lodge, the lights are on. It's only a few hundred meters away from the ski lift. There must be people there!
[[You get off the ski lift and head towards the lodge -> Ending B]]
(put: 1 into $SurvivedEnding)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/pxwocqrzoh/Graceful%20Serenity%20-%20Save%20Room%20Theme.mp3" autoplay>You fill the gas can.
[[Turn back to the clearing -> clearing]]
(put: 1 into $FuelCan)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You fill the car with gas. The gas can is light again.
[[Turn back to the clearing -> clearing]]
(put: 0 into $FuelCan)
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>You speed off into the darkness, leaving the wretched creature behind.
You breathe a sigh of relief. You finally escaped that thing.(if: $SeenDYSON is 1)[It must have been some sort of creation of Dyson? You think you've heard of a company named that. Better investigate after you get back home](if: $KnowsIdentity is 0 and $SeenDYSON is 1)[, wherever that might be.](if: $KnowsIdentity is 1)[.](if: $RememberedEmily is 1)[You have to send a message to the authorities as soon as you find a town, her body can't stay out here. She should be buried properly.]
The road remains clear for the next dusin kilometers.
As you slowly drive into a cozy mountainside town, you realize you have escaped.
[[Get out of the car -> Ending B]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://vgmsite.com/soundtracks/lost-in-vivo-soundtrack/pxwocqrzoh/Graceful%20Serenity%20-%20Save%20Room%20Theme.mp3" autoplay>As you're getting out, the creature is suddenlig right next to you. How is his possible? It was just 10 metres from you?
You don't have time to think.
It grabs you and throws you to the ground. It gets on top of you. It's glowing eyes staring at you.
[[Struggle -> attack2]]
(put: $FearScore + 1 into $FearScore)
<audio src="https://freesound.org/data/previews/413/413549_5121236-lq.mp3" autoplay>
<audio src="https://freesound.org/data/previews/34/34338_215874-lq.mp3" autoplay>