International Edu-Larp Conference
09.00 – 10.00 Arrival and coffee
10.00 – 10.30 Welcome and practical information
10.30 – 11.20 Keynote: The use of gamification techniques to enhance educational roleplaying
11.30 – 12.20 Keynote: Pedagogy and LARP – A Work in progress
12.30 – 13.30 Lunch
13.30 – 14.20 Lightning Talks I – Experiences with edu larp
- Communicating towards the outside
- Special of the Special
- Larp in Cultural Studies
- The possibilities of role playing in teaching history and Czeach language (as first language) in Czech Republic
14.30 – 15.20 Keynote: Knowledge, Storytelling and Aesthetics in “Alice” – a LARP environment
15.30 – 16.20 Keynote: Czech edularp promoting ecology and global thinking
16.30 – 18.00 Workshop: Where Design and Classrooms Meet
19.00 – 21.00 Optional: Communal dinner at Cafe K at Hobro Habour
10.00 – 11.30 Workshops:
- Group one: Classroom game management I
- Group two: VR Coop’s inside and outside roles
11.30 – 13.00 Workshops:
- Group one: VR Coop’s inside and outside roles
- Group two: Classroom game management II
13.00 – 14.00 Lunch
14.00 – 14.50 Keynote: Role Playing Research before Dungeons and Dragons – what psychologists know about the effects
15.00 – 15.50 Lightning Talks II – Game examples
- Teaching history with guest NPC
- Østerskov method in upper secondary
- Hamlet exercise
- Love & Interrogation
- When the grass is not greener
- Using Harry Potter as a class theme in kindergarten and primary school
16.00 – 18.00 Workshop: Building an Edularp: Design Principles for Learning
The use of gamification techniques to enhance educational roleplaying
Education can learn a lot from games, especially in the areas of motivation and experiential learning. In this presentation I want to make these lessons explicit, and give examples of how to use them in a standard classroom setting. Finally, we will look at ways in which these techniques can contribute to an educational roleplaying setting.
Delft, The Netherlands
“I teach physics on a high school level. Six years ago I started to experiment with gamification, and have been learning and developing my expertise ever since. For over two years I’ve been training other teachers in using game techniques in their lesson designs. Currently I’m seeking to combine roleplaying elements with other game and gamification techniques, and want to use my experience in the latter to strengthen the former.”
Pedagogy and LARP - A Work in progress
An informative talk about my project working with UC in Denmark to introduce Roleplay to students of pedagogy and hopefully schoolteachers in the future. The presentation will mainly focus on the work so far and the future plans, and will also talk about why this is important, and how one can spread the EDU-LARP concept in their own community.
Roleplayer and Cand. Ped. Fil student. Working on a major academical work about EDU-LARP and Pedagogy and the project to introduce Roleplay within the UC edducations is part of this academical work. So far I’ve hosted three workshops for pedagogy students as well as a weekend event with two classical social roleplays.
Knowledge, Storytelling and Aesthetics in "Alice" - a LARP environment
“Alice” is an edu-LARP environment developed by both teachers and students and tested at the boarding school Epos. With some examples from the play we will examine how knowledge is merged with the experience of acting and storytelling. The aesthetics of LARP will be discussed as a way to reach other learning qualities. We will also discuss some unanswered questions regarding the use of edu-LARP.”
“I teach at the boarding school Epos, Fynshav, Southern Denmark. We have two years of experience with developing new LARP learning environments. At the school we try to invent new games, roleplays and use these in our teaching. I have a masters degree in literature and storytelling.”
Role Playing Research before Dungeons and Dragons - what psychologists know about the effects
Role playing games as we know them today evolved as a merging between war games, fantasy literature and, shortly thereafter, historical enactment. Historically, practices akin to role-playing and simulation is quite a bit older as tools for learning or social meaning making, but after the birth of Dungeons and Dragons the hobby community quickly took up this more serious mantle as well.
Looking to a few unfortunate cases, and the obvious psychological power of role playing experience, many came to believe that role playing can have a profound psychological impact, but few evidence based studies have been published (for a review, see Lieberoth & Trier-Knudsen, 2015).
Sometimes the therapeutic concept of “”Psychodrama”” is evoked as an earlier 20th century case (and suggested efficacy) of role playing as a positive tool for personal and psychological change, but digging a bit deeper, it turns out that early 20th century social psychologists conducted quite a few experiments of the effects of taking on alien roles and perspectives on attitudes and personality (Bowman & Lieberoth, in review).
This presentation reviews what a hundred years of forgotten non-gaming psychology studies revealed about the effects of roleplaying – long before LARP and Dungeons and Dragons.
Aarhus University, Denmark
Andreas Lieberoth is an assistant professor of educational psychology and media psychology at the university of Aarhus. His research includes game integrated learning, gamification as behavior design and the psychology of play. Dr. Lieberoth has studied and designed multiple games for learning, and authored three internationally peer reviewed papers on the psychology of role playing games.
Czech edularp promoting ecology and global thinking
We will present a edularp game focused on ecology of water in society. Comprehensive game design naturally connects elementary school curriculum (biology, chemistry, physics) with ecological and social dimension of water. The game has been introduced more than 40 times in various schools and is highly rated by both teachers and participants. The game design will be analyzed altogehter with its roots in educational psychology.
In the second half of the presentation the unique method for feedback and evaluation will be presented. The method of measuring psychological distance is developped for edularpers and teachers. It provides both deep and entertaining tool for attitude screening and attitudinal shift measuremet. The method is presented as a result of the author´s dissertation thesis in educational psychology.
Ostrava, Czech Republic
Josef Kundrát is Czech psychologist and edularper working as an assistant professor at University of Ostrava. He is also in charge of edularing company EduLudus, organizing various edularps in eastern Czech Republic.
Where Design and Classrooms Meet
This will be a hands-on workshop which brings educators together with larpwrights that are creating works with educational value but are not designed primarily for classroom use. In this session, we will use already published games as use cases and work in teams to help identify and articulate their applicability to curriculum and usability in classroom settings (with a general focus on students aged 15 – 22) in an effort to help educators learn how to explore existing games, and larpwrights how to position the learning opportunities in their games for educational use. In the second half of the workshop, teams will help each other discover what materials, documentation or resources might help make existing games more useful or readily usable in a classroom setting.
Moyra Turkington is a designer and publusher of engaging, provocative, chamber larps. She is the creator and curator if War Birds, a series if historical game which bring to life the contributions and experiences of women during WWII.
VR Coop's inside and outside roles
Demonstrating how to apply Virtual Reality in a setting where students must assume different roles and cooperate to complete the game
Pelle S Christensen
Gamecraft is a game company focused on game based learning
Classroom game management I
In the workshop participants will be lead through the process of teaching with the concepts and techniques used at Østerskov Efterskole, in a classroom game about superheroes.
Ivajlo Holm-Jensen has been a danish teacher at Østerskov Efterskole for 11 years and has been involved in the development of over a 100 learning game concepts. Ivajlo has a master’s degree in History and is the co-owner of the company Edulution Games (edulution.dk)
Classroom game management II
In this workshop participants will be lead through the process of teaching with the concepts and techniques used at Østerskov, in a classroom math game example.
Morten Brøsted has been a math teacher at Østerskov Efterskole for 7 years and has been involved in the development of over a 100 learning game concepts. Morten is a board game designer, has a degree in engineering and is a certified teacher.
Building an Edularp: Design Principles for Learning
This is a workshop in two parts. The first part is a discussion of relevant theory and guidelines for developing edularp experiences that are targeted toward specific learning goals. We will discuss how to choose goals, how to refine them, and how to implement them consistently in an edularp.
In the second part we will practice what we have learned. In small groups we will work on building the core of an edularp. While previous education or larp design experience may be helpful, no experience is necessary.
Rochester, New York, USA
David Simkins is a professor of game design and development at the Rochester Institute of Technology in New York State. His PhD is in Curriculum and Development from the University of Wisconsin. His research is focused on role play, and particularly the points where role play, learning, and ethics converge. His book, The Arts of Larp, offers more history, theory, and design tools for larp development.
The possibilities of role playing in teaching history and Czeach language (as first language) in Czech Republic
We would like to present our work of last three years, where we started with introducing edularps/ workshops with strong role-playing part to all parts of Czech education system. We will then introduce some possibilities for future and the biggest problems specific for Czech Republic.
David František Wagner and Petra Dovhunová
Prague, Czech Republic
Petra Dovhunová is a PhD student at the Czech Language Department at the Faculty of Education of Charles University in Prague and teacher of Czech langue (as first language) at lower secondary school. Her main field is implementing experience and role playing games into the Czech language teaching methodology.
David František Wagner graduated as teacher of history/ humanities, now working on dissertation about interaction of communist regime with small churches. I have been writing larps for past 12 years, for last four years I have provided classes and workshops working with larp for schools. I am one of the founders of Rolling (Legion: Siberian story, De la Bete…).
Østerskov method in upper secondary
Examples of, how ØE method can be transferred to the tighter curriculum of upper secondary education.
Roskilde Katedralskole, Denmark
Co-founder of Østerskov Efterskole
Use of ultra simple role participation for specific learning goals in Shakespeare
Roskilde Katedralskole, Denmark
Co-founder of Østerskov Efterskole
Love & Interrogation
How do we talk about being young, and about the complex concept of “love” and “attraction”, when almost everything is allowed? “Love and Interrogation” is a situation-based card-LARP, where situations from the young-love-sphere is presented in a non-threatening way.
Anne S. Grove & Bjørn-Morten V. Gundersen
– Anne is a MA in Design from DSKD. Her keen abilities created a smooth and intuitive design for the cardgame, and throughout the proces of creating the game, she kept Bjørn-Morten in check by always challenging his ideas with pragmatic and helpful advices.
– Bjørn-Morten is a BA in didactics and pedagogy. He’s working with 12-15 years old youngsters in his daily life, and has been creating LARP-projects for 10 years. He’s the dreamer of the project, and always tries to find a new angle to include every aspect of young love, to make the game more inclusive.
When the grass is not greener
Our recent edularp about deep poverty had some unwanted effects. Research conducted with Bogardus social distance scale suggests that our players, the Settlers of Mars II generally became more empathetic towards people living in poverty… except toward one group, neighbors. How could that happen? And why is it our fault? A lesson about carefully implementing didactic goals.
Matyas Hartyandi (30) is an educator in a Hungarian private boarding school, and an indie rpg organizer in private life. His studio of play based pedagogy offers weekly extracurricular classes in process drama, improvisational theater, (educational) tabletop rpgs and Asian studies. His edularps/structured dramas mostly intend to improve soft skills and mental health. He is currently experimenting with gamified Mandarin Chinese learning.
Teaching history with guest NPC
A short summary of how I invite historical characters in my classroom for students to interview.
I have been a LARP player and organizer since 2004. Professional Jack-of-all-trades, I recently became a primary schoolteacher. I like to experiment with LARP as a teaching technique in my classroom.
Special of the Special
How to include special needs students in edularping.
Morten K. Tellefsen
Morten K. Tellefsen har larped and organized larp since the late 90’s, and have 10 years of expirience working with special students at Østerskov.
Communicating towards the outside
In a country where Larp is not well known, a short feedback from communicating the interest of edu-larp to non-larping audiences, parents, ministry officials and actors of the cultural world
Historian and teacher in History/Geography/English and Social Studies, has been designing games for twelve years and delving in Edu-larp since a couple of years. Wants to expand on the experience and bring improvement and new techniques to her classroom
Larp in Cultural Studies
A talk on a university seminar intended to familiarise students of Cultural Studies with larp theory and practice. It played out as an educational journey from sceptical caution to eager participation and co-creation of scenarios and the seminar itself. I will provide insight into design and content, my experiences and those of my students.
Larper, Translator, Experience Designer and Lecturer. I am currently working a larp centered PhD project in the field of Cultural Studies and frequently teach seminars on related topics while integrating larp techniques as educational tools.
Using Harry Potter as a class theme in kindergarten and primary school
A short summary of how we have included the Harry Potter universe as a class theme in our classrooms, and how it blends in with our teaching methods.
Aurélie Héno and Pauline Paris
Aurélie Héno : I’m 31 years old, I have been a kindergarten teacher in France for five years. I’m using the Harry Potter universe in my classroom to motivate the children in learning and to make them like going to school.